“Chaos is a ladder”
– Peter ‘Littlefinger’ Baylish, Game of Thrones
Knowledge, they say, is power. Well perhaps, but true power is the ability to act on your knowledge. You can know as much as you like but it means nothing if you are powerless. What knowledge do we have that may surprise you? Well, the current state of Board Games, that might just surprise you a wee bit.
‘Always keep your foes confused. If they are never certain who you are or what you want, they cannot know what your are like to do next.’
- Peter ‘Littlefindger’ Baylish, Game Of Thrones
We live in an unprecedented age of technological advancement and involvement, people can enter fully visualised worlds through their games consoles, they can roam over great vistas uninterrupted by loading screens or invisible walls, they can interact with live animals and strangers with fully formed personalities, they can climb mountains and cross seas. And yet, and yet, and yet…
And yet we are in what is being called ‘A golden age for board games’ where the board game industry has seen levels of growth as high as 40% in a year. Google sees growth of 20% a year. So it’s official: Board Games are a bigger deal that Google. Take that, Google.
“Stupid Google, I did warn you not to trust me”
Peter ” Littlefinger” Baylish
Board Games, as far as we know, pre-date written language. That’s right, written language. Before we could right we could lay. Before we were trying to keep records and communicate past our tongues, we were playing games and having fun. Before we were writing books or letters or reports, or memos or leaflets or nothing. Before we were scratching linguistic messages on cave walls we were playing games. We were making dice before we were making pencils.
“Pretty impressive, I didn’t know that about board games. And what we don’t know is usually what gets us killed”
Peter ‘Littlefinger’ Baylish
So Board games have roots. They are not some new flash in the pan trend, they are as old as we are, and they will stick around a fair while yet.